Getting started
What WARDOGS is, the factions, King of the Hill rules, your first match and system requirements.

Getting startedWhat WARDOGS is, the factions, King of the Hill rules, your first match and system requirements.
Patch notesWhat changed in each update — in plain language, with notes on what it means for you.
NewsThe WARDOGS news feed: Bulkhead announcements, developer comments, press and rumours — each labelled by source.
EconomyWhere money comes from, what each action pays and how to earn the most per match.
ClassesThe six classes and how to play them: Assault, Medic, Recon, Support, Driver and Pilot.
Weapons & gearFirearms, sniper rifles, rocket launchers, ammunition and armour.
VehiclesTanks and helicopters: when to buy them, how to fly a helicopter and how to earn from transport.
MortarHow to fire the L81: range, azimuth and mils.
Towers
Tactics & mapsThe Control Zone, Hot Zone, squad roles and the three maps.
Bugs & fixesKnown Early Access bugs and how to fix them yourself: launch errors, scopes, DLSS.
WARDOGS is a large-scale warfare shooter where up to 100 players fight across a huge sandbox. It’s neither a battle royale nor an extraction shooter: matches are decided by decisions, communication and teamwork. There’s local voice chat built in.
Three teams, one zoneThree mercenary armies fight over a 2×2 km Control Zone at the same time, King of the Hill style. The zone spawns somewhere new on the 256 km² map each match, so no two games play out the same. The first team to 100 points wins.
Cash that carries overYou start with $10,000 and buy your own gear, weapons and vehicles every life. Revives, transport and holding the zone pay out, and your earnings carry over from match to match. A well-timed investment in heavy hardware can turn the battle and pay back big.
Play your wayNo fixed classes — you decide how to fight and profit, and six class tracks level from whatever you use: a lone sniper in a ghillie suit, a helicopter pilot, an artillery tank commander or a builder of fortifications.
Destruction & base buildingBring down an apartment block with a rocket launcher or plough through a town in a tank. Or dig in and turn a position into a fortress.
A player-driven sandboxNo script: firefights, paid rides, supply runs and fortifications — everything on the battlefield is made by the players themselves.
Three factionsEvery match pits three mercenary forces of 33 against each other: