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Weapons overview

WARDOGS has no fixed classes: your role is whatever you bought, and your class levels from the weapons you use. For tanks and helicopters, see Vehicles.

  • Broke? Take the free faction rifle. First buy: the AK74 for $800, unlocked by default since Season 2. The T-21 ($1,200) opens at Assault level 3 and kills faster.
  • Against vehicles take the RPG-7, against tanks the MAAWS, against helicopters the 9K333 Verba.
  • Standard ammo is the default; armour-piercing is for heavy armour. Ready loadouts are in What to buy on your budget.

Early Access has 37 weapons: Season 2 added four (TCX-SPR, PP-19 Bizon, Evo-3 Ultra, M14). Click a name to open its page with stats, magazines, ammo, pros, cons and tips.

  • Unlock is the class track and level where the weapon unlocks. Pistols unlock by overall level. The research cost is on the weapon page.
  • Hits to kill and time to kill are calculated from the game database against an enemy with 100 health in level 1 armour, hit in the upper torso with standard ammo. All figures are Season 2 (wardogs.tools database 516586). 0.2.0 cut heavy-calibre damage by 16–25%, so the FAL, PKM and marksman rifles take noticeably longer to kill than in Season 1. More in the Season 2 breakdown.
Weapon Calibre Price Unlock Hits to kill Time to kill
T-21 5.56×45 mm $1,200 Assault 3 6 0.40 s
A-91 5.56×45 mm free issued free 6 0.43 s
KH-2002 5.56×45 mm free issued free 6 0.43 s
Bushmaster M17S 5.56×45 mm free issued free 6 0.43 s
AK74 5.45×39 mm $800 available from the start 6 0.46 s
Galil 5.56×45 mm $2,000 Assault 10 6 0.46 s
M4 5.56×45 mm $2,800 Assault 28 6 0.38 s
FAL .308 Winchester $6,000 Assault 35 5 0.37 s
TCX-SPR 7.62×39 mm $3,200 Assault 20 5 0.30 s
Weapon Calibre Price Unlock Hits to kill Time to kill
AMP-9 9×19 mm $1,375 Medic 20 6 0.33 s
PP-19 Vityaz 9×19 mm $1,200 Medic 15 6 0.38 s
MP5 9×19 mm $1,800 Medic 4 6 0.38 s
Super-45 .45 ACP $5,600 Medic 35 5 0.20 s
PP-19 Bizon 9×19 mm $1,000 available from the start 6 0.43 s
Weapon Calibre Price Unlock Hits to kill Time to kill
M249 SAW 5.56×45 mm $3,200 Support 20 6 0.35 s
PKM 7.62×54R mm $4,100 Support 15 5 —
Evo-3 Ultra .308 Winchester $7,250 Support 30 5 0.34 s
Weapon Calibre Price Unlock Hits to kill Time to kill
MP43 12 gauge $400 available from the start 2 0.07 s
M500 12 gauge $1,200 Support 10 2 0.50 s
Weapon Calibre Price Unlock Hits to kill Time to kill
SKS 7.62×39 mm $2,400 Recon 5 4 0.43 s
SVD 7.62×54R mm $4,800 Recon 12 4 0.38 s
BMR-308 .308 Winchester $6,250 Recon 20 4 0.40 s
M14 .308 Winchester $7,400 Recon 25 4 0.26 s
Weapon Calibre Price Unlock Hits to kill Time to kill
Scout Rifle TD 5.56×45 mm $1,200 available from the start 2 1.30 s
Mosin Nagant 7.62×54R mm $4,500 Recon 10 2 1.30 s
SV98 7.62×54R mm $5,200 Recon 18 2 1.30 s
MK22 .308 Winchester $6,400 Recon 30 2 1.30 s
AMR 50 .50 BMG $14,800 Recon 35 1 instant
Compound Bow arrow $1,350 Recon 16 1 instant
Weapon Calibre Price Unlock Hits to kill Time to kill
GGX 17 9×19 mm $200 overall 18 6 —
Judge .45 Colt $250 overall 1 3 0.60 s
M1911 .45 ACP $300 overall 40 4 0.42 s
GGX 18 9×19 mm $1,000 overall 85 6 0.25 s
Deagle .50 AE $750 overall 65 2 0.22 s
Weapon Calibre Price Unlock Hits to kill Time to kill
RPG-7 93 mm $1,800 Support 6 2 —
MAAWS 84 mm $2,400 Support 18 2 —
MGL-40 40 mm $7,500 Support 35 2 —
9K333 Verba 72 mm $800 Support 14 — —
  • No money — your faction’s free rifle: the A-91, KH-2002 or Bushmaster M17S.
  • First purchase — the AK74 for $800, unlocked by default. Next, the T-21 from Assault level 3 for $1,200: it kills faster than the AK74 and Galil.
  • Medic — the PP-19 Bizon for $1,000, unlocked by default.
  • Against vehicles — the RPG-7 early on, the MAAWS against tanks, the 9K333 Verba against helicopters.
  • For Recon — the Scout Rifle TD and binoculars at the start, then the SKS and Mosin Nagant.

Most calibres come in three ammo types. Standard rounds are available from the start; the others unlock for cash.

Type What for Unlock
Standard (FMJ) The baseline, cheapest option free
Hollow point (HP) More damage against unprotected bodies, but far worse than standard against any armour $5,000
Armour-piercing (AP) Against armoured enemies $75,000; $50,000 for 7.62×39

Pack price and size are on each weapon page. Armour-piercing costs 2–4× as much as standard: bring it when the enemy wears heavy armour. Hits needed with each ammo type against each armour level are on the Armour and helmets page.

Attachments change a weapon as much as ammo does. According to MetaForge data from a community guide on Steam:

  • 50–75 round drums weigh the weapon down: vertical recoil +20–26%, horizontal +18–24%, aiming 20–26% slower.
  • Standard 20–30 round magazines carry no penalty.
  • Short magazines on some models, such as the AMP-9, speed up aiming by up to 14% and cut recoil by up to 17%.
  • A deployed bipod on a rest cuts recoil by up to 80% — even a machine gun barely drifts.

Take a big magazine for defence and suppression, a standard one for precise shooting and quick aiming.