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Season 2: what we know

Season 2 launches on 15 October 2026. Bulkhead hasn’t published the launch time or patch notes yet. Below is everything known as of 7 October, with official announcements kept apart from the studio head’s comments and press speculation.

These are Bulkhead’s posts in the WARDOGS news on Steam.

  • 22 September — the Season 2 teaser and the date: 15 October 2026. The roughly 36-second clip turns a clear village grey, foggy and rainy, ending on a card with the date. Weather is the only thing shown. The studio hasn’t said whether rain affects visibility or vehicles.
  • 26 September — 3 million copies. The team is “working on Season 02 and beyond” and promised details the following week. As of 7 October they haven’t arrived.
  • 2 October — hotfix. IR rangefinders were pulled from sale until Season 2. They’ll come back in Season 2 but run on batteries. So far that’s the only concrete Season 2 change.

There are no patch notes. The studio hasn’t named any weapons, vehicles, maps or modes.

Joe Brammer, head of Bulkhead, has talked about Season 2 on social media and in interviews. These are plans rather than patch notes — but first-hand.

  • He has already played the Season 2 build. The season brings new content, changes based on Season 1 feedback, and some features cut before the Early Access launch (PCGamesN).
  • Season 1 was kept short on purpose: balance takes a long time to tune, and “we won’t even get it all right by Season 2”.
  • He called servers the biggest launch mistake: the priority is support for community servers and official infantry-only, level-capped servers.
  • Later seasons can vary in length; the focus is new content and features.

Progression in WARDOGS is seasonal: when a new season starts, cash, XP and unlocks reset for everyone. More in Economy basics.

What Bulkhead hasn’t confirmed:

  • that the reset happens exactly on 15 October;
  • what happens to leftover cash. Community guides say it converts to gold bars automatically, but nobody official has confirmed it;
  • which gear leaves the progression tracks. According to community guides, the weapon and vehicle lineup can change from season to season: new items arrive, some old ones leave.

Cosmetics — skins, charms, the Supporter Pack — carry over between seasons, according to the community.

This is press speculation, not studio statements:

  • “No new maps, major vehicles or new weapon types” — Beebom says so, citing a studio promise. We couldn’t find the original promise.
  • That the teaser was filmed on Ozeti, and that seasons will come monthly — also journalists’ guesses.

Not about Season 2, but about the game’s future (from Brammer’s interviews):

  • The price will rise as Early Access develops: $49.99 in about a year, at version 0.5, and $59.99 a year after that.
  • A console version — not before 2028.

On launch day we’ll break down the Season 2 patch notes on this page and update the guides: prices, unlock levels, weapons and vehicles.