How classes work
WARDOGS has six classes, but they aren’t fixed roles like in other shooters. A class is a progression track: it levels from whatever you actually use in combat. You don’t pick a class before a match, and you can level several in a single game.
The six classes
Section titled “The six classes”| Class | Levelled by | Battlefield role |
|---|---|---|
| Assault | assault rifles, pistols | fighting in the zone, holding ground |
| Medic | SMGs, medical gear | bandaging, revives, dragging the wounded to safety |
| Recon | sniper and marksman rifles, spotting gear | marking targets, long-range work |
| Support | LMGs, shotguns, launchers, build tools | fortifications, repairs, resupply |
| Driver | ground vehicles | moving squads and cargo |
| Pilot | helicopters | insertion, supply, air support |
How it works
Section titled “How it works”- XP comes from actions. A sniper-rifle kill levels Recon, a revive levels Medic, building a wall levels Support.
- Each class goes up to level 100. Levels unlock new weapons, gear and vehicles on that track.
- Unlocking ≠ buying. A new item first needs a one-time unlock fee, then you buy it every match at its normal price.
- Your WARDOG level is the sum of all six class levels — playing different classes literally pays off.
- Season reset. Each new season wipes XP, unlocks and cash. More in Economy basics.
Class guides
Section titled “Class guides”Infantry:
- Assault — fighting and holding the zone
- Medic — revives, the safest income
- Recon — spotting and long range
- Support — building, repairs, heavy weapons
Vehicles: