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How classes work

WARDOGS has six classes, but they aren’t fixed roles like in other shooters. A class is a progression track: it levels from whatever you actually use in combat. You don’t pick a class before a match, and you can level several in a single game.

Class Levelled by Battlefield role
Assault assault rifles, pistols fighting in the zone, holding ground
Medic SMGs, medical gear bandaging, revives, dragging the wounded to safety
Recon sniper and marksman rifles, spotting gear marking targets, long-range work
Support LMGs, shotguns, launchers, build tools fortifications, repairs, resupply
Driver ground vehicles moving squads and cargo
Pilot helicopters insertion, supply, air support
  • XP comes from actions. A sniper-rifle kill levels Recon, a revive levels Medic, building a wall levels Support.
  • Each class goes up to level 100. Levels unlock new weapons, gear and vehicles on that track.
  • Unlocking ≠ buying. A new item first needs a one-time unlock fee, then you buy it every match at its normal price.
  • Your WARDOG level is the sum of all six class levels — playing different classes literally pays off.
  • Season reset. Each new season wipes XP, unlocks and cash. More in Economy basics.

Infantry:

  • Assault — fighting and holding the zone
  • Medic — revives, the safest income
  • Recon — spotting and long range
  • Support — building, repairs, heavy weapons

Vehicles:

  • Driver — ground logistics and tanks
  • Pilot — helicopters, insertion and pallets