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Money-making strategies

How much can you make in a match if you spend the whole fight on one job? Below are estimates for the main strategies per hour of play. Matches run from half an hour to two hours, so an hour is easy to scale to your own match.

Strategy Income per hour Costs Risk
Spotting as Recon ≈ $77,000 — measured: $123,130 in a 1 h 36 min match rangefinder $400, cheap loadout medium
Pallets by Ural ≈ $67,000 — measured: $46,873 in 42 min; up to $94,000 on paper Ural $5,000 per spawn, pallets $400 each low
Pallets by helicopter ≈ $58,000–78,000 at 1 pallet per trip Lakota $7,400 per sortie medium: anti-air
Fighting in the Hot Zone ≈ $52,000 from ticks alone + kills and revives gear you can lose high
Fighting in the Control Zone ≈ $26,000 from ticks + kills and revives same medium
Building in the zone ≈ $26,000 from ticks + hammer hits hammer, building supplies low–medium

Bottom line: by our measurements spotting as Recon earns the most — ≈ $77,000 an hour, and $123,130 over a long match. It needs no FOB and no vehicle, and the loadout costs next to nothing. Pallet logistics brings ≈ $67,000 an hour at almost no risk — no deaths in our match — but only if your team has a FOB in the zone: since update 0.1.2, unloading outside the zone pays less. Fighting in the Hot Zone only catches up if you reliably get kills and revives on top of the ticks.

Presence ticks: your wage for being in the zone

Section titled “Presence ticks: your wage for being in the zone”

Everyone in the zone gets paid per tick: $160 in the Control Zone and $320 in the Hot Zone (our screenshots). The community puts the tick at roughly every 22 seconds — about 164 ticks an hour:

Where Per tick Per hour
Control Zone $160 ≈ $26,000
Hot Zone $320 ≈ $52,000

That’s the base for anyone fighting or building in the zone; kills, revives and building come on top. Consecutive Hot Zone ticks add +$50 each, up to +$500 on top — that’s in the game’s reward tables. We haven’t seen it in a screenshot yet, so it’s left out of the maths: the Hot Zone may pay even more.

Don’t confuse this with the team score tick: score for presence comes every 10 seconds; money runs on its own timer.

The safest option: haul pallets from base to a FOB in the zone and unload them yourself.

What Amount Source
Pallets per trip 2 our match
Round trip including unloading 5–7 minutes; ours took ~8 with time spent in the zone community, our match
Net per pallet: delivery $2,500 + unload $1,800 − purchase $400 $3,900 our screenshots
Per trip $7,800
Trips per hour 8–12
Per hour, on paper ≈ $67,000–94,000

The Ural costs $5,000 per spawn. Don’t count on getting it back: in our match the truck survived to the end intact, and “Cash refunded” was $0.

  • Unload it yourself. Unloading (UNLOAD SUPPLIES) is a separate action worth another $1,800. Drop the pallet and drive off, and you leave almost half the payout behind.
  • Only at a FOB in the zone. Since 0.1.2, unloading outside the zone pays less. No FOB in the zone? Help build one first.
  • Each pallet pays back almost 10× ($3,900 on $400): even a trip lost on the road is quickly covered by the next one.
  • We saw the delivery payout on a helicopter. The Ural match indirectly confirms a truck pays the same: at $2,500 per delivery the income adds up almost to the dollar.

Faster, but pricier and easier to spot.

What Amount Source
Pallets per trip 1 (more not tested) our run on the Z20 Lakota
Round trip 3–4 minutes our assumption
Net per pallet $3,900 our screenshots
Per hour ≈ $58,000–78,000

The Lakota costs $7,400 per sortie. If it can carry two pallets, income doubles and beats the Ural — we’re still checking. The main risk is anti-air: FOB emplacements, MANPADS and the Gepard. More in the Pilot guide.

Tip for pilots: fly the first sortie with troops into the Hot Zone ($500–$1,000 per surviving passenger, $750 for each of their kills), then come back for pallets.

The Recon stands on the edge of the zone, spots enemies with a rangefinder and gets paid when the team kills them. You barely need to shoot.

What Amount Source
Control Zone ticks ≈ $26,000 an hour our screenshots, interval from the community
Spotting infantry / a vehicle $100 / $125–1,500 our match, game tables
Refreshing a mark $25–250 our match
Assist on a spotted kill $400–1,600 our match
Per hour, from our match up to ≈ $77,000
  • Look for vehicles: spotting a Ural pays 5× a soldier, the spawn APC 10×. Full table in the Recon guide.
  • Refresh marks on live targets — every refresh pays separately.
  • Don’t leave the zone: ticks are about a third of a Recon’s income.

Assault, medics or support who stay in the zone collect ticks the whole time, plus pay for their own actions:

Action Control Zone Hot Zone
Ticks per hour ≈ $26,000 ≈ $52,000
Each kill $1,500 $3,000
Each revive $800 $1,600

Hot Zone kill and revive payouts are community data; Control Zone figures are our screenshots.

Example: a medic in the Hot Zone revives 10 teammates in an hour — $52,000 + $16,000 = ≈ $68,000, level with logistics. But the Hot Zone is the easiest place to die, and you lose your gear when you do. Keep your loadout cheap: the less a death costs, the more the zone pays.

Building itself pays little: $2–$15 per hammer hit and $32 per finished structure (our screenshots). But a builder stands in the zone and earns the same ticks as fighters: ≈ $26,000 an hour in the Control Zone and ≈ $52,000 in the Hot Zone.

We haven’t measured yet how much an hour of non-stop hammering adds. Building’s real value is elsewhere: without a FOB in the zone, logistics — the team’s safest earner — doesn’t work.

  1. You want the most money — take Recon with a rangefinder and spot from the edge of the zone. The highest income we have measured, and aim barely matters.
  2. FOB in the zone and a Ural — haul pallets and unload them yourself. A bit less than spotting, but you almost never die.
  3. No FOB in the zone — help build one: it unlocks logistics for the whole team, and you collect ticks while you build.
  4. Want to fight — fight in the zone, ideally the Hot Zone, with a cheap loadout. Outside the zone a kill is worth just $300, and there are no ticks.
  5. Survive to the end of the match — surviving gear comes back as 90% of its price, according to the community. Vehicles, in our experience, don’t: an intact Ural at the end of the match returned $0.
  • The money tick interval and the Hot Zone streak bonus.
  • How many pallets the Ural and Lakota carry and how long a trip takes on the real map.
  • How much an hour of hammering pays.
  • How much less unloading at a FOB outside the zone pays.