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Driver

The Driver handles ground logistics: getting the squad to the zone, running supplies to FOBs, driving the spawn APC into the zone and, at higher levels, crewing a tank. The map is huge, and a good driver decides how fast the team gets back into the fight.

Driver levels only in ground vehicles: cars, trucks, APCs and tanks. Helicopters belong to the Pilot.

  • A driver earns from passengers and supplies. Since Season 2 base logistics payouts are lower (a pallet pays $1,250 instead of $2,500), but every consecutive run adds a streak bonus. Go back for the next load instead of abandoning the vehicle.
  • First goal: the Ural (level 3, $35,000): pallet runs with it are the safest income. In our Season 1 match that was ≈ $67,000 an hour; after 0.2.0 it pays less.
  • Always carry a repair kit, and drop people at the edge of the zone, not in the middle.
  1. Don’t drive empty. Every passenger you deliver is cash and XP. Load up your squad before you leave.
  2. Deliver into the zone. Drop people in cover inside the zone, near its edge, not in the centre.
  3. Drive the spawn APC out. Once your team has 20 points, take the APC into the zone and park it in cover. You earn XP every time someone deploys into it. See Getting to the zone.
  4. Run supplies to FOBs. Bases always need building supplies and ammo — a job shared with Support. Since Season 2 the mechanical, ammo and fuel supply pallets unlock by WARDOG level: 5 ($10,000), 9 ($25,000) and 16 ($50,000). The patch notes say nothing about the building-supplies pallet.
  5. Avoid main roads. That’s where ambushes happen.
  6. Carry a repair tool. Vehicles in WARDOGS slide around a lot: a few hard hits and you won’t make it to the zone. Take a wrench or a drill so you can fix the vehicle yourself instead of abandoning it by the road.
  7. Fuel isn’t critical. A full tank covers a trip there and back, so you don’t need to carry a jerry can. If you do run low, refuel at a petrol station.
  • Passenger transport — cash and XP for every passenger delivered.
  • Supply runs — delivering supplies to FOBs.
  • Vehicle machine gun — the driver earns XP when the gunner scores kills with their vehicle’s gun.
  • Spawn APC — XP for everyone who deploys into the APC you drove out.
  • Since Season 2 — also artillery and repairing ground vehicles: this XP used to go to Support.
Action Payout
Tactical drop of a squad from a Kodiak [M249] in the Hot Zone +$2,000 (our data, Season 1)
Storing supplies in a FOB stockpile in the Hot Zone +$1,800 (our data, Season 1)
Player delivered by ground vehicle $350 instead of $500 (0.2.0 patch notes)
Deploying a supply crate: small / large $250 / $500 instead of $500 / $1,000 (0.2.0 patch notes)
Deploying a supply pallet $1,250 instead of $2,500 (0.2.0 patch notes)
Return trip by ground vehicle $150 instead of $250 (0.2.0 patch notes)
Refuelling −$5 (our data)

A car pays more per drop than a helicopter: since 0.2.0 a player delivered by ground pays $350, by air $100. Our $2,000 was a single passenger dropped in the Hot Zone in Season 1; the base payout has since dropped from $500 to $350.

Delivery streaks (since 0.2.0): every consecutive run adds a bonus. Crate +$100, pallet +$250, up to 10 in a row. Player delivered +$25, up to 25 in a row. Return trip +$50, up to 10 in a row. All the numbers are in the Season 2 breakdown and Income by action.

Level Vehicle Unlock Call-in
3 Ural (truck) $35,000 $5,000
6 Kodiak [M249] $50,000 $6,250 (was $6,750)
8 Wolf-110 (fast light transport, new) $50,000 $2,200
9 Dune Buggy $25,000 $1,500
10 Kodiak [Pickup] $35,000 $3,000
14 Humvee $75,000 $3,000
15 Ural Defender $75,000 $7,200
16 Wolf-110 [M2 Browning] (new) $125,000 $6,800 (was $7,800)
17 Large supply crate $20,000 —
20 T-72B3 (tank, new) $250,000 $16,000
22 Ural Defender [M249] $100,000 $9,500
24 Humvee [M249] $125,000 $8,500
25 Flakpanzer Gepard (anti-air, new to the track) $300,000 $14,000
30 Humvee [Minigun] $150,000 $10,000
31 SPH-2 (artillery) $350,000 $8,000
35 L2A6 (tank) $500,000 $22,000

Season 2 made armed vehicles much more expensive, and the T-72B3 tank and Gepard anti-air now come before the L2A6. The T-72B3 is slower than the L2A6, but cheaper and slightly more fuel-efficient. The SPH-2 moved here from WARDOG level 90. Besides vehicles, levels also unlock music tapes for your vehicle’s radio. The full vehicle list with roles is in Vehicles.

Since Season 2 a bought vehicle’s inventory is visible only to the driver and their squad by default. You can open it to everyone in the settings once the vehicle is fully unlocked.

  • Driving empty. An empty vehicle to the zone is lost money.
  • Driving without a repair tool. A couple of hits in a slide and the vehicle dies before reaching the zone.
  • Hauling a jerry can. Fuel covers a round trip — use the space for a repair tool instead.
  • Abandoning the vehicle at the zone. Go back to base for the next group — you’ll earn more.
  • Dropping the squad in the zone centre. Unloading under fire from three teams gets every passenger killed.
  • Buying a tank too early. The T-72B3 unlocks at level 20 for $250,000 and costs $16,000 per call-in, the L2A6 at level 35 for $500,000 and $22,000 per call-in. They are late goals of the track, not first ones.