Season 3: what changed
Releases on 12 November 2026 after maintenance from 13:00 to 15:00 UTC. The first city map, Limited Mode servers, shared items unlockable in any track and levelling at Season 1 pace. The season lasts about three months, until 28 January.
In short
Section titled “In short”- A new map, Sabatulo — a city of narrow streets, high-rises and destruction. Key locations: a hospital, a swimming pool, a power station and the river embankment.
- Limited Mode: no HP or AP ammo, no level 3 or 4 armour, no attack vehicles, CIWS, Stingray, MG Nest, Drill Rig or anti-tank mines. Cash and progress carry over to the other modes.
- Slower levelling: every level needs more XP, closer to Season 1 pace.
- Multi-track unlocks: armour, backpacks, tactical vests and parachutes unlock in any role’s track. Each role gets its own item first: Assault gets armour, Medic the tac vest, Support backpacks, Recon AP ammo.
- Catch-up bonus: low-level players get a weekly growing XP bonus and vendor discount per role.
- Removed: the IR rangefinder and the Wager Vendor.
- The ping limit on official servers is 250 in every region.
- The game’s price goes up by $5 on 28 January. Existing owners pay nothing extra.
Weapons and equipment
Section titled “Weapons and equipment”| What | Change |
|---|---|
| Assault rifles | Torso damage back to Season 1: upper +13%, middle and lower +3% over Season 2. Armour reduces damage as before |
| LMGs | Torso damage now matches assault rifles |
| TCX-SPR | Less vertical and side-to-side recoil in full auto |
| DMRs | Every DMR kills an unarmoured player in 2 body shots (was 3) and an unhelmeted one in 1 headshot (was 2). The SVD, BMR-308 and M14 need 1–2 fewer shots against every armour level and 2 headshots through a level 3 helmet (was 3). The SKS needs 1 fewer shot against level 2 and 4 armour |
| Compound Bow | Arrows fly 50% faster |
| Molotov | Fire sets players ablaze and makes them drop their held item. Unlock $25,000 → $12,500, Assault level 13 → 8. Less damage to armoured vehicles and heavy armour |
| C4 | Assault level 4 → 5 |
| Basic Parachute | Emergency chute: opens slower, can’t be pulled within ~20 m of the ground, reliable above ~100 m (survivable from ~60 m). Price $500 → $1,250 |
| Sport Parachute | Turns, glides and dives faster, comes down a little faster. Built for BASE jumps: reliable above ~60 m (survivable from ~40 m). Price $700 → $2,250 |
| Halligan Bar | Forces open enemy supply crates, dropping a random item |
| Weights | AMP-9 20-round magazine: 1 → 0.3 kg. IED: 1.5 → 2.7 kg. IED trigger: 1.5 → 0.2 kg |
Helicopter passengers now see their height above the ground above the minimap. Check it against the parachute’s effective height in the item tooltip. Parachuting into an enemy FOB now pays a reward.
Vehicles
Section titled “Vehicles”| Vehicle | Spawn price: was → now |
|---|---|
| Wolf-110 [M2 Browning] | $7,800 → $6,800 |
| Kodiak [M249] | $6,750 → $6,250 |
| AH-6M [Miniguns] | $12,000 → $10,480 |
| Havoc | $28,000 → $26,000 |
- Vehicle miniguns hit infantry harder: head +50%, neck +78%, upper torso +64%, mid +55%, lower +50%, pelvis and limbs +56%.
- The AH-6R [Rockets] fires its own 70 mm rockets instead of the Havoc’s 122 mm. Same damage, but the rockets wobble in flight: slightly worse against infantry.
- Little Bird cockpits (MH-6, AH-6R, AH-6M) protect the pilot and co-pilot better against bullets.
- CIWS (20x102 mm) hits each vehicle section once per round. Damage to the Havoc and Lakota is about the same, slightly lower to Little Birds. Maximum aim angle 65° → 60°: a bigger overhead blind spot.
- Tanks resist grenades better. The grenade launcher no longer breaks a track in 1 shot: it takes 3 hits, and 5–6 for the engine.
- Tanks in the Driver track are now at levels 35–50 (were 20–35) and WARDOG level 200 (was 145).
- Faster reverse: Bobcat 16 → ~25 km/h, Kodiak 33 → ~57, Humvee 35 → ~57, Dune Buggy 43 → ~50, Ural 15 → 27, Wolf-110 27 → ~40.
- Wheeled vehicles roll downhill off the throttle. The Ural and Humvee slip less. Any vehicle except the Bobcat flattens box hedges; tanks and artillery break stone walls.
- First-person vehicle windows are clean again.
Crates and pallets
Section titled “Crates and pallets”- Supply crates can no longer be deployed inside safe zones.
- Lower safe drop heights: crate ~60 → ~35 m, armoured crate ~80 → ~35 m, pallet ~90 → ~40 m. Speed counts too: safe up to ~80 km/h at those heights.
Progression and economy
Section titled “Progression and economy”- Support track: Large Hammer level 8 → 14, Verba 14 → 8.
- Recon track: AMR 50 at level 41 (was 35).
- Ammo moved later in the WARDOG track and spread across the role tracks, wherever the weapons that use it unlock.
- The losing faction discount is based on how far it trails first place, not the faction above it.
- Destroying enemy emplacements pays double: L81 mortar, Talon 9K-SAM, MG Nest, Stingray $650 → $1,300, CIWS $1,200 → $2,400.
- Air vehicle kill streak rewards for killing infantry are back. Destroying a vehicle with your own vehicle within 1,000 m of a control zone pays the full control zone reward.
- Pallets outside a friendly FOB pay less. Cheap crates pay less, scaled to the value of what’s inside.
- Spotted target kills pay less: AH-6M / AH-6R $1,000 → $850, Lakota [Miniguns] $1,400 → $1,200, L2A6 $3,300 → $3,000, T-72B3 $2,400 → $2,000, Hot Zone Magnet $1,650 → $1,500. XP: player 150 → 125, FOB 250 → 200, Hot Zone Magnet 225 → 200, spawn vehicles 500 → 400.
- New rewards: fuel deposited into a FOB that starts a drill, and parachuting into an enemy FOB.
- A small cash bonus for playing on community servers.
Anti-cheat and graphics settings
Section titled “Anti-cheat and graphics settings”- NVIDIA Inspector and other tools that remove smoke or grass, change geometry, LOD bias or textures are bannable. The game won’t launch with those settings and shows a warning. Working around it is bannable.
- “Potato” shadows set via .ini instead of the menu are reset at launch. Spoofing your specs to get them is bannable.
- Global Illumination is now only on the Overkill preset.
More in the news item on third-party graphics tweaks.
- Twitch Drops are on; link accounts at account.wardogs.com.
- Movember “Tactical ’Stache” DLC: the moustache grows as you play in November, and all profits go to Movember.
- New Gold Market camos: Defibrillator, MAAWS, Compound Bow, M1911, FAL.
- New Steam achievements and Steam recording timeline events.
- The studio is aware of DDoS attacks on Asian servers and targets fixes for the season launch.
- Maps: on Ozeti vehicles no longer drive through the stadium wall, on Zestafona mortars no longer fire through the warehouse roof.
