Season 3 patch notes: Limited Mode, slower levelling and a $5 price rise
Bulkhead has published the full Season 3 patch notes on Steam. On 12 November the servers are down for maintenance from 13:00 to 15:00 UTC; the studio expects about two hours of downtime.
The highlights:
- A new map, Sabatulo — the first city map: high-rises, a hospital, a swimming pool, a power station and a river embankment.
- Limited Mode — servers without HP and AP ammo, level 3 and 4 armour, attack vehicles, CIWS, Stingray, MG Nest, the Drill Rig and anti-tank mines. Cash and progress carry over to the normal mode.
- Multi-track unlocks: armour, backpacks, tactical vests and parachutes can be unlocked in any role’s track.
- Levelling is slower again, roughly like Season 1. The season lasts about three months. Low-level players get a weekly XP catch-up bonus and vendor discounts.
- The IR rangefinder is gone from the vendor, and the Wager Vendor is removed until it’s reworked.
- The ping limit on official servers is now 250 in every region.
- On 28 January, at the end of Season 3, WARDOGS goes up by $5. If you already own the game, you don’t pay anything extra.
Weapon, vehicle, price and reward changes are broken down on Season 3: what changed.
