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Recon

Recon is the team’s eyes. Their main weapon isn’t the rifle — it’s the binoculars: a spotted enemy shows up on the map for the whole team, and Recon gets paid every time a spotted target dies. A good Recon player earns money without even pulling the trigger.

  • Your main weapon is $180 binoculars, not a rifle: in Season 1 spotting an infantryman paid $100, a vehicle up to $1,500, a kill on your mark up to $1,600. In Season 2 spotting pays about 30% less and scales with the value of the target.
  • Spotting was the top earner in our Season 1 measurements: ≈ $77,000 an hour, $123,130 in one match. After 0.2.0 it pays less, but it is still almost risk-free.
  • Sit at the edge of the zone with a view of the approaches; from level 8 take the rangefinder ($25,000 unlock, $1,450 each).
  1. Take a position inside the zone — on its edge: high ground, a rooftop or a slope overlooking the approaches. Score depends on how many players you have in the zone, so every body counts, including yours. Stay in the zone, just not in the middle of the firefight.
  2. Spot everything you see: infantry, vehicles, helicopters. Marked targets show up on the map for your whole team.
  3. Shoot priority targets: enemy snipers, spotters, machine gunners, the spawn APC radar.
  4. Relocate after a few shots. A Recon who stays put too long becomes the other team’s Recon’s target.
  5. Work with your squad. Call out where enemies are coming from and direct the mortar — Recon is the perfect spotter.

Spotting is Recon’s main income and the most underrated way to make money in the game.

  1. Equip a spotting tool (binoculars, monocular or rangefinder).
  2. Raise it — RMB.
  3. Put it on the target and hold until the red rectangle around it fills completely. Stop short and there’s no mark and no money.
  4. Check the map (M): the target should appear on it.

You can spot infantry, ground vehicles and helicopters.

Spotting pays twice: straight away for the mark, and again when the spotted target dies.

For the mark. The amount depends on what you spotted and not on the zone.

Target Spot (Season 1) Mark refresh (Season 1)
Soldier $100 $50, then $25
Kodiak / Humvee $125 / $150 $62 / $75
MH-6 helicopter $250 $125
Ural truck $500 $250
L2A6 tank, Gepard, Havoc helicopter $750 $375
Enemy spawn APC $1,000 $500
SPH-2 artillery $1,500 $750
Enemy FOB $500 $250

When a spotted target dies. For a soldier you’re paid by where the target was:

Where the target was Payout (Season 1)
Outside the zone $400
Control Zone $800
Hot Zone $1,600

If the third faction finishes the target instead of your team, Season 1 paid half; since 0.2.0 it pays a quarter. Vehicles paid more in Season 1: Ural $1,000, Humvee $600, L2A6 tank $5,000, spawn APC $4,000 — also with the zone multiplier.

Season 1 amounts come from the reward tables extracted from the game files (published by wardogs.zone). Bold means it matched our own screenshots from the spotting match.

  • Spot vehicles and helicopters first: in Season 1 a Ural was worth 5× a soldier, a spawn APC 10×. Since 0.2.0 spotting pays by target value, so armed and expensive vehicles are worth even more than basic ones.
  • Spotting the same target again pays half, and stops dropping after two repeats (Season 1). Still refresh marks: your team sees the target, and you get paid when it dies.
  • The spot itself ignores the zone; the kill on a spotted target doesn’t. Spot enemies in the Hot Zone: in Season 1 every kill on your mark there was worth $1,600.
  • Buildables pay by build progress since 0.2.0: an unfinished one pays less than a finished one.
  • Spotting and spotted kills also give Recon XP, regardless of whether you’re in the zone.
Item Price Level Notes
Binoculars $180 start basic spotting, no range readout
Monocular $350 2 light, no range readout
Rangefinder $1,450 8 shows the distance to the target, $25,000 unlock
IR Rangefinder $3,200 32 shows distance, advanced rangefinder. Back on sale since Season 2 and runs on a battery: about 80 s of use, drains faster if you toggle it on and off quickly

Season 2 raised every optic’s price: binoculars were $75, the monocular $150, the rangefinder $400, the IR rangefinder $1,200.

The rangefinder is the first big upgrade. It gives you exact distance, so you can set your rifle’s zeroing correctly (Page Up / Page Down) and give the mortar an exact range. Switch to it as soon as you start engaging past ~300 m.

Powerful manually-cycled rifles: slow rate of fire, but huge damage and the best range.

Rifle Calibre Price Level Notes
Scout Rifle TD 5.56×45 $1,200 start Single-shot break-action, weak, but takes a good scope. Since Season 2 a headshot kills a target with no helmet in one shot, with a level 1 helmet in two. The starter pick
Mosin Nagant 7.62×54 $4,500 10 Bolt-action. Great headshot damage, reliable headshots past 270 m (Season 1). Since Season 2 it only takes the PU 3.5x scope: level 10, $12,500, $780
SV98 7.62×54 $5,200 18 Bolt-action, magazine-fed
MK22 .308 Win $6,400 30 Bolt-action, magazine-fed
AMR 50 .50 Cal $14,800 35 Heavy calibre. Highest damage, but heavy (12.5 kg), slow and much more expensive since Season 2

In 0.2.0 base damage dropped 25% for .308, 20% for 7.62x54R and 16% for .50. In exchange sniper rifles got higher hit-location multipliers, so they stay the weapon for one big shot. More in the Season 2 breakdown.

Semi-automatic rifles: less damage than sniper rifles, but you can fire rapid precise single shots without cycling a bolt. Lower recoil makes follow-ups easier. The best pick when there are many targets and they’re moving.

Rifle Level Notes
SKS 5 Semi-auto, 10-round magazine, soft recoil. A great first marksman rifle
SVD 12 Semi-auto, 10 rounds, 55 damage (Season 1), bonus torso damage. $4,800
BMR-308 20 Since Season 2 unlocks at level 20 instead of 30. $6,250
M14 25 New in Season 2, .308, 10, 20 and 30-round magazines. $7,400

Since 0.2.0 marksman rifles are weaker to the head and upper torso, and every DMR got a new recoil pass: they sit between assault rifles and sniper rifles.

Situation Pick
Single targets at long range sniper rifle
Many targets at mid range, tower assaults marksman rifle
Vehicles and cover AMR 50
Low on cash Scout Rifle TD + binoculars
Item Level Why
Strelix suppressor 3 Hides where your shots come from
SKS bipod 7 Stability when firing prone (G)
3x–6x LPVO Short Dot scope 11 Versatile mid-range optic
Compound bow 16 Silent weapon that levels Recon. $150,000 unlock, $1,350
Claymore 23 A mine that covers your back while you’re scoped in. $90,000 unlock
Ghillie suit (armour and helmet) 26 Camouflage, hides you from the kill cam — your victim doesn’t see where it came from

On top of the purchase price, every item has a one-time unlock fee. For example, the Mosin Nagant unlocks at level 10 for $50,000, and the AMR 50 at level 35 for $200,000.

Starter (no unlocks), ~$4,850 at Season 1 prices

Section titled “Starter (no unlocks), ~$4,850 at Season 1 prices”

Season 2 moved the prices: the Scout Rifle TD is up $100, binoculars $105, the monocular $200, and the resuscitator is down $75.

  • Scout Rifle TD + scope + suppressor
  • Pistol
  • Monocular or binoculars
  • Basic armour, vest, starter backpack
  • Bandages, resuscitator, spare ammo
  • SKS + muzzle brake, bipod, 6x scope
  • Pistol, small hammer — to build yourself some sandbags
  • Helmet, armour, vest
  • Bandages, 120 rounds of 7.62
  • SV98 + muzzle brake, bipod, 6x–10x scope (the MOA version unlocks at level 19)
  • Pistol, small hammer
  • Helmet, armour, vest
  • Bandages, 2 SV98 magazines, 80 rounds of 7.62×54

Weapons unlocked by levels on this track, from the game database. The unlock fee is paid once; the purchase price every match. Details are on each weapon page.

Level Weapon Type Unlock fee Price
5 SKS marksman rifle $25,000 $2,400
10 Mosin Nagant bolt-action sniper rifle $50,000 $4,500
12 SVD marksman rifle $50,000 $4,800
16 Compound Bow compound bow $150,000 $1,350
18 SV98 bolt-action sniper rifle $100,000 $5,200
20 BMR-308 marksman rifle (bullpup) $125,000 $6,250
25 M14 marksman rifle $100,000 $7,400
30 MK22 bolt-action sniper rifle $150,000 $6,400
35 AMR 50 anti-materiel rifle $200,000 $14,800

Recon XP comes from two things: spotting and damage or kills with Recon weapons (sniper and marksman rifles, the bow).

  • A spot is worth roughly 25 XP, a spotted target dying roughly 150 XP (Season 1, new values not published).
  • The fastest start is binoculars: spot everything while your team fights.
  • Since Season 2 level 10 takes 25,000 XP instead of 35,000, level 20 takes 111,500 instead of 250,000.
  • Leaving the zone. A sniper on a hill outside the zone earns their team zero points: score depends on how many players are in the zone. Stay inside, on the edge, overlooking the approaches.
  • Forgetting to spot. One kill is good. Five spotted targets your team kills is much better.
  • Not setting zeroing. Without Page Up / Page Down your bullets drop below the target at range.
  • Shooting from one spot all match. Two or three shots, then move.
  • Running the AMR 50 without cash to lose it. The most expensive rifle is the most painful loss.