Recon
Recon is the team’s eyes. Their main weapon isn’t the rifle — it’s the binoculars: a spotted enemy shows up on the map for the whole team, and Recon gets paid every time a spotted target dies. A good Recon player earns money without even pulling the trigger.
How to play Recon
Section titled “How to play Recon”- Take a position inside the zone — on its edge: high ground, a rooftop or a slope overlooking the approaches. Score depends on how many players you have in the zone, so every body counts, including yours. Stay in the zone, just not in the middle of the firefight.
- Spot everything you see: infantry, vehicles, helicopters. Marked targets show up on the map for your whole team.
- Shoot priority targets: enemy snipers, spotters, machine gunners, the spawn APC radar.
- Relocate after a few shots. A Recon who stays put too long becomes the other team’s Recon’s target.
- Work with your squad. Call out where enemies are coming from and direct the mortar — Recon is the perfect spotter.
Spotting and cash
Section titled “Spotting and cash”Spotting is Recon’s main income and the most underrated way to make money in the game.
How to spot
Section titled “How to spot”- Equip a spotting tool (binoculars, monocular or rangefinder).
- Raise it — RMB.
- Put it on the target and hold until the red rectangle around it fills completely. Stop short and there’s no mark and no money.
- Check the map (M): the target should appear on it.
You can spot infantry, ground vehicles and helicopters.
Payouts
Section titled “Payouts”| Event | Normal | In the Hot Zone |
|---|---|---|
| Spotting a target | $100 | $200 |
| Refreshing a mark | $25 | $50 |
| Teammate kills a target with an active mark | $800 | $1,600 |
| Teammate kills a target after the mark expired | $400 | $800 |
- Marks last a limited time. Refresh them while the target is alive: a kill on an active mark pays double.
- Payouts double in the Hot Zone — spotting enemies around the Hot Zone pays best.
- Spotting and spotted kills also give Recon XP, regardless of whether you’re in the zone.
Spotting gear
Section titled “Spotting gear”| Item | Price | Level | Notes |
|---|---|---|---|
| Binoculars | $75 | start | basic spotting, no range readout |
| Monocular | $150 | 2 | light, no range readout |
| Rangefinder | $400 | 8 | shows the distance to the target |
| IR Rangefinder | $1,200 | 32 | shows distance, advanced rangefinder |
The rangefinder is the first big upgrade. It gives you exact distance, so you can set your rifle’s zeroing correctly (Page Up / Page Down) and give the mortar an exact range. Switch to it as soon as you start engaging past ~300 m.
Sniper rifles
Section titled “Sniper rifles”Powerful manually-cycled rifles: slow rate of fire, but huge damage and the best range.
| Rifle | Calibre | Price | Level | Notes |
|---|---|---|---|---|
| Scout Rifle TD | 5.56×45 | $1,100 | start | Single-shot break-action, weak, but takes a good scope. The starter pick |
| Mosin Nagant | 7.62×54 | $4,500 | 10 | Bolt-action. Great headshot damage, reliable headshots past 270 m |
| SV98 | 7.62×54 | $5,200 | 19 | Bolt-action, magazine-fed |
| MK22 | .308 Win | $6,400 | 25 | Bolt-action, magazine-fed |
| AMR 50 | .50 Cal | $8,800 | 35 | Heavy calibre. Highest damage, but heavy (12.5 kg) and slow |
Marksman rifles
Section titled “Marksman rifles”Semi-automatic rifles: less damage than sniper rifles, but you can fire rapid precise single shots without cycling a bolt. Lower recoil makes follow-ups easier. The best pick when there are many targets and they’re moving.
| Rifle | Level | Notes |
|---|---|---|
| SKS | 5 | Semi-auto, 10-round magazine, soft recoil. A great first marksman rifle |
| SVD | 12 | Semi-auto, 10 rounds, 55 damage, bonus torso damage. ~$4,800 |
| BMR-308 | 30 | Late-track marksman rifle |
Sniper or marksman?
Section titled “Sniper or marksman?”| Situation | Pick |
|---|---|
| Single targets at long range | sniper rifle |
| Many targets at mid range, tower assaults | marksman rifle |
| Vehicles and cover | AMR 50 |
| Low on cash | Scout Rifle TD + binoculars |
Other Recon gear
Section titled “Other Recon gear”| Item | Level | Why |
|---|---|---|
| Strelix suppressor | 3 | Hides where your shots come from |
| SKS bipod | 7 | Stability when firing prone (G) |
| 3x–6x LPVO Short Dot scope | 11 | Versatile mid-range optic |
| Compound bow | 17 | Silent weapon that levels Recon |
| Claymore | 22 | A mine that covers your back while you’re scoped in |
| Ghillie suit (armour and helmet) | 24 | Camouflage, hides you from the kill cam — your victim doesn’t see where it came from |
On top of the purchase price, every item has a one-time unlock fee. For example, the Mosin Nagant unlocks at level 10 for $50,000, and the AMR 50 at level 35 for $200,000.
Example builds
Section titled “Example builds”Starter (no unlocks), ~$4,850
Section titled “Starter (no unlocks), ~$4,850”- Scout Rifle TD + scope + suppressor
- Pistol
- Monocular or binoculars
- Basic armour, vest, starter backpack
- Bandages, resuscitator, spare ammo
SKS (level 7+)
Section titled “SKS (level 7+)”- SKS + muzzle brake, bipod, 6x scope
- Pistol, small hammer — to build yourself some sandbags
- Helmet, armour, vest
- Bandages, 120 rounds of 7.62
SV98 (level 19+)
Section titled “SV98 (level 19+)”- SV98 + muzzle brake, bipod, 6x–10x scope
- Pistol, small hammer
- Helmet, armour, vest
- Bandages, 2 SV98 magazines, 80 rounds of 7.62×54
Levelling Recon
Section titled “Levelling Recon”Recon XP comes from two things: spotting and damage or kills with Recon weapons (sniper and marksman rifles, the bow).
- A spot is worth roughly 25 XP, a spotted target dying roughly 150 XP.
- The fastest start is binoculars: spot everything while your team fights.
Common mistakes
Section titled “Common mistakes”- Leaving the zone. A sniper on a hill outside the zone earns their team zero points: score depends on how many players are in the zone. Stay inside, on the edge, overlooking the approaches.
- Forgetting to spot. One kill is good. Five spotted targets your team kills is much better.
- Not setting zeroing. Without Page Up / Page Down your bullets drop below the target at range.
- Shooting from one spot all match. Two or three shots, then move.
- Running the AMR 50 without cash to lose it. The most expensive rifle is the most painful loss.