PKM
A machine gun firing the powerful 7.62×54 round: 55 damage, three hits to kill and full damage out to 1,000 m.
| Type | General-purpose machine gun |
| Calibre | 7.62×54R mm |
| Fire mode | semi-auto, full auto |
| Price | $4,500 |
| Unlock | Support, level 30, $150,000 |
| Levels | Support |
| Base damage | 55 |
| Muzzle velocity | 825 m/s |
| Effective range | 1,000 m |
| Full damage | out to 1,000 m; 20% at 1,500 m |
| Aim-down-sights time | 0.73 s |
| Weight | 7.5 kg |
| Inventory size | 6 × 2 (12 slots) |
Lethality
Section titled “Lethality”Calculated from the game database: an enemy with 100 health in level 1 armour, hit in the upper torso, standard ammo, within full-damage range.
| Damage per hit | 44.5 |
| Hits to kill | 3 |
Magazines and ammo
Section titled “Magazines and ammo”Magazines: 100 (box) — $100.
| Ammo | Per pack | Price | Unlock |
|---|---|---|---|
| Standard (FMJ) | 40 | $30 | free |
| Hollow point (HP) | 40 | $55 | $5,000 |
| Armour-piercing (AP) | 40 | $90 | $75,000 |
Pros and cons
Section titled “Pros and cons”Pros
- 55 damage: 3 hits instead of 5
- Full damage out to 1,000 m
- Strong suppression
Cons
- Only a 100-round box
- Heavy: 7.5 kg, slow to aim (0.73 s)
- $150,000 unlock (Support level 30)
How to use it
Section titled “How to use it”- Works from a long-range position in the zone: pins enemies on the approaches.
- Fire 3–5 round bursts: a 100-round box goes quickly.
