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Support

Support is the team’s engineer and heavy weapons. They build fortifications and FOBs, repair vehicles, fight with machine guns and shotguns, and destroy vehicles with launchers. It’s the fastest class to level: every hammer swing pays XP.

  • Building barely pays ($2–15 per hit in Season 1), but it holds the zone and earns ticks. Support makes money by destroying enemy vehicles and bases.
  • First buys: the light drill (level 1) for repairs and the RPG-7 (level 6, $1,800) against vehicles. Since Season 2 the PKM unlocks as early as level 15.
  • Build only in the zone, and no more than your team can supply: since Season 2 structures cost more, a mortar takes 600 supplies instead of 150.
  1. Build in the zone. Fortifications at a tower or in the Hot Zone help your team hold its points. How to place a FOB and what to build — see Fortifying a tower.
  2. Place structures for others. If you place a structure and a teammate finishes it, you get paid for every swing they make.
  3. Repair vehicles with the drill: a friendly tank or APC kept alive is worth more than a new one. Since Season 2 repair XP goes to Driver or Pilot, depending on the vehicle.
  4. Hunt vehicles. Launchers against tanks, explosives against the spawn APC.
  5. Lock down approaches with a machine gun. An LMG on its bipod (G) in cover at the zone edge keeps enemies out.
Action Payout
Hammer hit on a structure +$2…$15 (our data, Season 1)
Finishing a structure +$32 (our data, Season 1)
Destroying an enemy spawn APC around $10,000 (community data, Season 1)
Destroying a bought enemy vehicle each variant has its own reward: Humvee $600, Humvee [Minigun] $5,000, T-72B3 $8,000, L2A6 $11,000 (0.2.0 patch notes)
Destroying an enemy FOB around $2,500 (community data from the beta, Season 1) plus a bonus of up to +$7,500 for the supplies it held (0.2.0 patch notes)
Destroying an enemy buildable mortar $650, Stingray $650, Talon $650, CIWS $1,200 (0.2.0 patch notes)

Building itself barely pays — it’s for holding the zone. Support’s real money comes from destroying enemy vehicles and bases and from kills. Since Season 2 armed vehicles are worth far more than unarmed ones, so spend your launcher on them. All amounts are in the Season 2 breakdown.

Item Level Unlock Price Purpose
Small Hammer start — — Sandbags, wire, hedgehogs, recon tent
Light Drill 1 $10,000 $600 Repairing vehicles
Medium Hammer 3 $25,000 $800 HESCO blocks and walls, doors, gates
Large Hammer 8 $75,000 $2,400 Mortar, anti-air, drill, MG Nest; fastest build speed

Since Season 2 the medium hammer builds more slowly, and hammers can no longer breach doors or gates: only the Halligan does that. New structures: the Wooden Step (small hammer), the Large Shelter (medium) and the MG Nest with an M2 Browning (large).

Structure Supplies in Season 1 Supplies in Season 2
L81 Mortar 150 600
Stingray 150 650
Talon 9K-SAM 1,000 650
Vanguard CIWS 1,500 1,200
Hot Zone Magnet 2,250 2,750

Since Season 2 the mortar and the Talon use more supplies to restock, and a drill rig runs for 300 s at most instead of 375. Full list in the Season 2 breakdown.

Weapon Level Unlock Purchase price Type
RPG-7 6 $30,000 $1,800 Launcher
M500 10 $50,000 $1,200 Shotgun
9K333 Verba 14 $50,000 $800 Anti-air MANPADS
PKM 15 $100,000 $4,100 Machine gun
MAAWS 18 $100,000 $2,400 Launcher
M249 SAW 20 $150,000 $3,200 Light machine gun
AT Mine 25 $75,000 $650 Mine
Evo-3 Ultra 30 $200,000 $7,250 Machine gun, new in Season 2
MGL-40 35 $250,000 $7,500 Grenade launcher

C4 and the detonator unlock on the Assault track at level 4 since Season 2, and C4 and IED XP goes to Assault. Since 0.2.0 machine guns deal the same body damage as assault rifles: their strength is sustained fire and big magazines. The MGL-40 is less accurate, and its grenade flies 25% slower.

Weapons unlocked by levels on this track, from the game database. The unlock fee is paid once; the purchase price every match. Details are on each weapon page.

Level Weapon Type Unlock fee Price
6 RPG-7 rocket launcher $30,000 $1,800
10 M500 pump-action shotgun $50,000 $1,200
14 9K333 Verba mANPADS $50,000 $800
15 PKM general-purpose machine gun $100,000 $4,100
18 MAAWS anti-tank launcher $100,000 $2,400
20 M249 SAW light machine gun $150,000 $3,200
30 Evo-3 Ultra light machine gun $200,000 $7,250
35 MGL-40 revolver grenade launcher $250,000 $7,500
  • Building — XP for every swing and more on completion. The fastest and safest way to level.
  • Kills with shotguns, machine guns and launchers.
  • Destroying enemy vehicles and spawn APCs.

Since Season 2 repair XP goes to Driver and Pilot, artillery XP to Driver, and C4, IED and buildable destruction XP to Assault. Class level 20 now takes 111,500 XP instead of 250,000.

Support also gets paid for kills made by the mortars and anti-air it built. How to fire the mortar — see the mortar guide.

  • Building outside the zone. A wall where nobody fights scores nothing for your team.
  • Building more than you can supply. A half-built base is a trap for your own side.
  • Wasting rockets on infantry. Launchers are expensive — save them for vehicles.
  • Forgetting repairs. Fixing a friendly tank is cheaper than buying a new one.