AMR 50
A .50 Cal anti-materiel rifle for armoured targets and vehicles. One body hit kills, and it keeps full damage out to 2,000 m.
| Type | Anti-materiel rifle |
| Calibre | .50 BMG |
| Fire mode | semi-auto (cycles after every shot) |
| Price | $8,800 |
| Unlock | Recon, level 35, $200,000 |
| Levels | Recon |
| Base damage | 107 |
| Fire rate | 41.5 rpm |
| Muzzle velocity | 900 m/s |
| Effective range | 2,000 m |
| Full damage | out to 2,000 m; 40% at 2,500 m |
| Aim-down-sights time | 0.68 s |
| Weight | 12.5 kg |
| Inventory size | 6 × 2 (12 slots) |
Lethality
Section titled “Lethality”Calculated from the game database: an enemy with 100 health in level 1 armour, hit in the upper torso, standard ammo, within full-damage range.
| Damage per hit | 148.3 |
| Hits to kill | 1 |
| Time to kill | one hit |
Magazines and ammo
Section titled “Magazines and ammo”Magazines: 5 — $15; 10 — $30.
| Ammo | Per pack | Price | Unlock |
|---|---|---|---|
| Standard (FMJ) | 20 | $250 | free |
Pros and cons
Section titled “Pros and cons”Pros
- 107 damage: one hit, one kill
- Full damage out to 2,000 m
- Works against vehicles and cover
Cons
- The most expensive rifle: $8,800, $200,000 to unlock
- Very heavy: 12.5 kg
- Ammo at $250 for 20
How to use it
Section titled “How to use it”- Don’t take it without money to lose: dying with an AMR 50 hurts the most.
- Hit light vehicles and machine gunners behind cover.
- Pick your position once and for a while: you won’t run far with this weight.
