Below are the default keyboard and mouse bindings. Any key can be rebound in Settings → Controls. If something doesn’t match after a patch, trust the game, not this table.
| Action |
Key |
| Forward / back / left / right |
W S A D |
| Sprint |
Left Shift |
| Tactical sprint |
double-tap Left Shift |
| Slow (quiet) walk |
Alt |
| Jump |
Space |
| Crouch |
C |
| Prone |
Ctrl |
| Lean left / right |
Q / E |
| Action |
Key |
| Fire |
LMB |
| Aim |
RMB |
| Reload |
R |
| Fire mode |
B |
| Cycle sights |
Z |
| Hold breath (while aiming) |
Left Shift |
| Zeroing up / down |
Page Up / Page Down |
| Deploy / fold bipod |
G |
| Melee bash |
V |
| Inspect weapon |
I |
| Action |
Key |
| Interact (doors, vehicles, vendors) |
F |
| Inventory |
Tab |
| Quick slots |
1–9, 0 |
| Equipment wheel |
4 |
| Holster item |
X |
| Action |
Key |
| Squad voice (push-to-talk) |
J |
| Proximity voice — everyone nearby hears you |
K |
| Ping |
MMB (click the wheel) |
| Tactical map |
M |
| Recenter map |
X (on the map) |
| Chat |
Enter |
| Action |
Key |
| Throttle / brake |
W / S |
| Steer |
A / D |
| Handbrake |
Space |
| Reverse gear |
R |
| Next / previous seat |
0 / 9 |
| Lock / unlock vehicle |
L |
| Horn |
H |
| Action |
Key |
| Climb (collective up) |
Left Shift |
| Descend (collective down) |
Ctrl |
| Pitch forward / back |
W / S |
| Roll left / right |
A / D |
| Yaw |
Q / E |
| Free look |
Alt |
| Countermeasures |
V |
| Action |
Key |
| Deploy |
Space |
| Cut |
C |
You have to buy a parachute and put it in its slot first. More in Getting to the zone.
Things new players usually learn after a couple of painful deaths:
- G is the bipod, not a grenade. Grenades and other gear live in the quick slots and the equipment wheel (4).
- Zeroing matters at range. Page Up / Page Down set your sight’s range. Without it, a sniper at 400 m will hit low.
- Left Shift while aiming holds your breath instead of sprinting. Use it for precise shots.
- Alt is a quiet walk. Useful when entering a building an enemy might be holding.
- Double-tap Shift for a tactical sprint — faster than a normal sprint, for short dashes between cover.
- Lock your vehicles (L). A bought vehicle is money, and anyone can steal an unlocked one.
- Switch seats without getting out (9 / 0). Driver down? Take the wheel without stepping into the line of fire.
- Proximity voice (K) is heard by everyone nearby, not just teammates. That’s how people negotiate paid rides — and sometimes deals with the enemy.
- Ping (MMB). A marker on an enemy or vehicle beats “he’s over there by the house”.
- Helicopter countermeasures (V) save you from missiles. Don’t waste them early.