Skip to content

AMP-9

The Medic’s compact SMG, available from the start. Very light and fast: 900 rounds per minute.

Type Submachine gun
Calibre 9×19 mm
Fire mode semi-auto, full auto
Price $900
Unlock available from the start
Levels Medic
Base damage 22
Fire rate 900 rpm
Muzzle velocity 400 m/s
Full damage out to 100 m; 10% at 1,200 m
Aim-down-sights time 0.25 s
Weight 1.4 kg
Inventory size 3 × 2 (6 slots)

Calculated from the game database: an enemy with 100 health in level 1 armour, hit in the upper torso, standard ammo, within full-damage range.

Damage per hit 17.8
Hits to kill 6
Time to kill 0.33 s

Magazines: 15 — $30; 20 — $70; 30 — $100; 50 (drum) — $180.

Ammo Per pack Price Unlock
Standard (FMJ) 100 $10 free
Hollow point (HP) 100 $15 $5,000
Armour-piercing (AP) 100 $20 $75,000

Pros

  • Available from the start, costs $900
  • 0.33 s time to kill — faster than the PP-19 and MP5
  • 1.4 kg and quick to aim: 0.25 s

Cons

  • Damage drops fast past 100 m
  • The standard 30-round magazine empties in 2 seconds
  1. A Medic’s close-quarters weapon: buildings, trenches, FOBs.
  2. Take the 50-round drum ($180).
  3. Don’t take fights past 100 m.