MP5
A flexible, configurable SMG with minimal recoil. Same damage as the PP-19, but easier to control.
| Type | Submachine gun |
| Calibre | 9×19 mm |
| Fire mode | semi-auto, full auto |
| Price | $1,500 |
| Unlock | Medic, level 15, $75,000 |
| Levels | Medic |
| Base damage | 22 |
| Fire rate | 800 rpm |
| Muzzle velocity | 400 m/s |
| Effective range | 200 m |
| Full damage | out to 200 m; 10% at 1,200 m |
| Aim-down-sights time | 0.28 s |
| Weight | 2.54 kg |
| Inventory size | 3 × 2 (6 slots) |
Lethality
Section titled “Lethality”Calculated from the game database: an enemy with 100 health in level 1 armour, hit in the upper torso, standard ammo, within full-damage range.
| Damage per hit | 17.8 |
| Hits to kill | 6 |
| Time to kill | 0.38 s |
Magazines and ammo
Section titled “Magazines and ammo”Magazines: 20 — $70; 30 — $100; 50 (drum) — $230.
| Ammo | Per pack | Price | Unlock |
|---|---|---|---|
| Standard (FMJ) | 100 | $10 | free |
| Hollow point (HP) | 100 | $15 | $5,000 |
| Armour-piercing (AP) | 100 | $20 | $75,000 |
Pros and cons
Section titled “Pros and cons”Pros
- Minimal recoil, lots of attachments
- Full damage out to 200 m
- 50-round drum
Cons
- $75,000 unlock (Medic level 15)
- 0.38 s time to kill — same as the cheaper PP-19
How to use it
Section titled “How to use it”- Take it if burst accuracy matters more than raw speed.
- For pure time to kill, look at the Super-45.
