Skip to content

What to buy on your budget

A loadout in WARDOGS is a bet: everything you carry is lost when you die. So the question is not “what is best” but “what pays for itself before I get killed”.

  • You don’t need expensive gear at the start. A free rifle and a $200 helmet, then into the zone: zone ticks pay that back in under a minute.
  • Spend no more than 5–10% of your balance per life. Then even 10 deaths in a row won’t take you to zero.
  • Unlocks first, expensive purchases later. Unlocking the AK74 costs $10,000 — your whole starting balance. Unlock what earns money: the reviver for medics, the rangefinder for recon, the Ural for drivers.
Balance Per life What to take
up to $20,000 up to $1,000 free rifle, binoculars, reviver, hammer
$20,000–100,000 up to $2,500–5,000 T-21 and light armour, RPG-7, sniper, Ural
$100,000–500,000 up to $5,000–25,000 M4 and level 2 armour, a helicopter
over $500,000 whatever you can afford to lose heavy armour, attack vehicles

“Pays back” in the tables below is how many minutes in the control zone it takes for zone ticks to return the loadout price. A tick is $160, about $430 a minute. In the hot zone it is twice as fast. Kills, revives and spotting come on top. More in Income per action.

Prices are vendor purchase prices (wardogs.tools and Dexerto, 8 October 2026). Ammo is bought separately, but next to armour it costs next to nothing. Unlock level and unlock price are a one-off: pay once and the item stays available until the end of the season.

Any class, first matches.

Item Price
A-91, Bushmaster M17S or KH-2002 rifle $0
Level 1 helmet $200
Bandages free
Total $200, pays back in under a minute
  • Pros: nothing to lose. The free rifles kill in the same 5 hits as the AK74 and slightly faster (0.34 s vs 0.37 s to kill up close).
  • Cons: no full auto, no attachments, 300 m range, no body armour. Once you have $600, take the T-21.
  • Flying in and jumping? Add a basic parachute for $100. Jumping without one is fatal (Getting to the zone).

Recon who earns from marking targets, not from kills.

Item Price
Binoculars $75
Free rifle $0
Level 1 helmet $200
Total $275, pays back in a minute
  • Pros: spotting an infantryman pays $100, a vehicle up to $1,500, an assist on a spotted kill $400–1,600. In our match that came to up to ≈ $77,000 an hour (match breakdown).
  • Cons: binoculars don’t show range. From Recon level 8 take the $400 rangefinder.
  • Spot from inside the zone, at its edge: outside it you add nothing to your team’s score. More in the Recon guide.
Item Price
Free rifle $0
Field reviver (Medic 2, unlock $10,000) $500
Level 1 helmet $200
Total $700, pays back in 2 minutes
  • Pros: one revive in the control zone pays $800, so a single revive covers the whole loadout. Bandages are free.
  • Cons: the reviver unlock costs $10,000 — almost the whole starting balance. A medic is always where the shooting is.
  • Next step: white smoke (Medic 5, unlock $7,500, $100 a grenade) — cover while you pick someone up. More in the Medic guide.
Item Price
Small hammer $100
Free rifle $0
Level 1 helmet $200
Total $300, pays back in a minute
  • Pros: building pays little ($2–15 per hit), but you stand in the zone collecting ticks, and your structures hold the zone for the whole team.
  • Cons: big structures need the medium (Support 3) and large (Support 8) hammers. More in strategies.
Item Price
T-21 (unlocked from the start) $600
Level 1 helmet $200
Level 1 vest $400
Total $1,200, pays back in 3 minutes
  • Pros: full auto, attachments, 550 m range, kills faster than the AK74 (0.32 s vs 0.37 s). Armour cuts 30% of damage to torso and head.
  • Cons: full damage only out to 300 m, slower to aim than the AK74. The AK74 ($1,600 plus a $10,000 unlock) isn’t worth it unless you want faster aiming.
  • From overall level 30 swap the helmet for level 2 at $500 — one of the best-value buys in the game (armour).
  • Next step: M4 (Assault 20, $2,800) + level 2 vest and helmet ($1,000 + $500) — $4,300, pays back in 10 minutes.

Support against enemy vehicles.

Item Price
RPG-7 (Support 5, unlock $30,000) $2,000
Free rifle $0
Level 1 helmet $200
Total $2,200 + rockets, pays back in 5 minutes
  • Pros: a destroyed vehicle pays thousands — for example $2,344 in our match; an enemy spawn APC about $10,000 according to community data.
  • Cons: the RPG-7 is heavy, and a rifle handles infantry better. Against helicopters you need the Verba (Support 16, $800).
Item Price
Scout Rifle TD $1,100
Binoculars $75
Level 1 helmet $200
Total $1,375, pays back in 3 minutes
  • Pros: unlocked from the start, takes a good scope. From Recon level 5 — the SKS for $2,400: semi-automatic, 3 hits to kill.
  • Cons: the Scout Rifle TD is single-shot and weak. Spotting pays more than sniping — don’t forget the binoculars.

A driver hauling pallets.

Item Price
Ural (Driver 3, unlock $35,000) $5,000 per run
Pallets $400 each
Your own gear as in “Nearly free”, $200
  • Pros: the steadiest strategy: ≈ $67,000 an hour in our match, with no deaths. Each pallet nets $3,900 (strategies).
  • Cons: $5,000 per run is a big bet if the truck gets hit on the way. Unload pallets yourself, or you lose almost half the payout.
Item Price
MH-6 (unlocked from the start) $6,250 per sortie
Your own gear + parachute from $300
  • Pros: $500 for every passenger delivered alive, $750 for every kill by a player you dropped off, $500 for delivering a small supply crate. A sortie pays back after about 13 passengers.
  • Cons: $6,250 per sortie — lose the helicopter and you lose it all. Helicopters are hunted by the Verba and anti-aircraft guns. Learn to fly the MH-6 first; attack helicopters cost $12,500–18,000 per sortie (Pilot guide).
Item Price
FAL (Assault 35, unlock $200,000) $6,500
Level 4 vest (overall 100, unlock $200,000) $4,000
Level 4 helmet (overall 100, unlock $150,000) $3,000
Total $13,500, pays back in 31 minutes in the control zone or 16 in the hot zone
  • Pros: 65% protection, the vest also covers pelvis and upper arms, the helmet covers the neck. The FAL kills in 3 hits up close, with an 800 m effective range.
  • Cons: 22.5 kg of armour alone. One death eats half an hour of ticks. Pays off only for players who reliably survive.
  • An expensive gun in your first matches. You lose it on your first death, and the free rifle kills just as fast up close.
  • Heavy armour on a small balance. Two or three deaths and there’s no money left even for unlocks.
  • The $1,000-per-jump sport parachute before you’ve learned to jump. The basic one costs $100.
  • Tanks and attack helicopters too early. The L2A6 and Havoc unlock for $500,000 and burn in one bad run.