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Economy basics

The economy is the heart of WARDOGS. Every round, attachment and helicopter is bought with in-game cash, and every death means losing what you bought.

  • New players start with $10,000 in in-game cash.
  • Purchases last for the current match, while your balance carries over between matches.
  • You can buy weapons, gear, ammo, attachments, vehicles, helicopters and supplies.
  • Nothing can be bought with real money: no item shop, no battle pass.
Action Notes
Kills and assists Main income for assaulters
Transport Bringing teammates to the zone — steady money for drivers and pilots
Supply Delivering supplies to teammates and FOBs
Revives Rewarded separately, great for medics
Zone presence Cash for being in the Control Zone or Hot Zone

Exact payouts for each action are in the Income by action table, built from our own in-game screenshots.

WARDOGS lets you profit from other players: you can sell supplies at a markup or accept tips (and bribes) for services such as transport.

At the start of each season cash, XP and unlocks reset for everyone. To keep your earnings, you can exchange cash for gold bars, which protect your savings from the reset.

Every purchase is a bet. Before buying, ask yourself:

  1. Can I afford to lose it in the first five minutes?
  2. How likely am I to lose it, given my role and position?
  3. Will it pay for itself through kills, holding the zone or support?