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Economy basics

The economy is the heart of WARDOGS. Every round, attachment and helicopter is bought with in-game cash, and every death means losing what you bought.

  • New players start with $10,000 in in-game cash (Season 1; Bulkhead hasn’t published the Season 2 starting amount).
  • Purchases last for the current match, while your balance carries over between matches.
  • You can buy weapons, gear, ammo, attachments, vehicles, helicopters and supplies.
  • Nothing can be bought with real money: no item shop, no battle pass.
  • Since Season 2 vendors have two discounts. A team 40 or more points behind second place buys 20% cheaper. Players who fill an empty server get a discount once the match begins (amount not published).
Action Notes
Kills and assists Main income for assaulters
Transport Bringing teammates to the zone — steady money for drivers and pilots
Supply Delivering supplies to teammates and FOBs
Revives Rewarded separately, great for medics
Zone presence Cash for being in the Control Zone or Hot Zone

Exact payouts for each action are in the Income by action table, built from our own in-game screenshots (Season 1) and updated from the Season 2 patch notes.

WARDOGS lets you profit from other players: you can sell supplies at a markup or accept tips (and bribes) for services such as transport.

At the start of each season cash, XP and unlocks reset for everyone. Season 2 started on 15 October 2026 (what was reset). Gold bars buy cosmetics only: weapon skins, vehicle paint and emotes.

  • Leftover cash → gold. The 0.2.0 patch notes describe neither the reset nor a cash-to-gold conversion. Community guides say the conversion was automatic. No rate was published, and it isn’t officially confirmed.
  • Gold and cosmetics carry over to the new season, according to the community.
  • The Gold Market has to be unlocked in Season 2: WARDOG track level 35, $150,000.

The gold rate changes daily: over September–October 2026 (Season 1) one bar cost between $166,000 and $2.8 million, around $460,000 on 6 October. A skin costs 5–30 bars. You can track the rate on the wardogs.zone gold exchange.

Gold bars are a way to turn leftover cash into cosmetics, not a savings account: you can’t spend them on gear or vehicles.

Every purchase is a bet. Before buying, ask yourself:

  1. Can I afford to lose it in the first five minutes?
  2. How likely am I to lose it, given my role and position?
  3. Will it pay for itself through kills, holding the zone or support?