GGX 17
A light, reliable $200 sidearm that unlocks right away. A backup for when your main gun runs dry.
| Type | Pistol |
| Calibre | 9×19 mm |
| Fire mode | semi-auto |
| Price | $200 |
| Unlock | overall level 1, $5,000 |
| Levels | Assault |
| Base damage | 22 |
| Muzzle velocity | 375 m/s |
| Effective range | 50 m |
| Full damage | out to 50 m; 30% at 1,200 m |
| Aim-down-sights time | 0.2 s |
| Weight | 0.63 kg |
| Inventory size | 2 × 2 (4 slots) |
Lethality
Section titled “Lethality”Calculated from the game database: an enemy with 100 health in level 1 armour, hit in the upper torso, standard ammo, within full-damage range.
| Damage per hit | 17.8 |
| Hits to kill | 6 |
Magazines and ammo
Section titled “Magazines and ammo”Magazines: 17 — $30; 33 — $70; 50 (drum) — $110.
| Ammo | Per pack | Price | Unlock |
|---|---|---|---|
| Standard (FMJ) | 100 | $10 | free |
| Hollow point (HP) | 100 | $15 | $5,000 |
| Armour-piercing (AP) | 100 | $20 | $75,000 |
Pros and cons
Section titled “Pros and cons”Pros
- $200, unlocks at level 1
- Magazines of up to 50 rounds (drum)
- Quick to draw and aim
Cons
- 22 damage: 6 hits to kill
- Semi-auto only
How to use it
Section titled “How to use it”- Always carry one: switching to it is faster than reloading.
- Pistols level the Assault track.
