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Medic

Medic is the cheapest and safest way to earn in WARDOGS. Every revive saves a teammate the cost of their kit and keeps a body in the zone for the team. Medics get paid for it — double inside the Control Zone.

  • A revive pays $800 in the Control Zone and $1,600 in the Hot Zone, half that outside. Bandages are free.
  • First goal: the field reviver (level 2, $425), then the Medical Bag (level 14, $50,000). The main levelling goal is the defibrillator (level 22, $110,000): instant revives and more money.
  • Smoke first, then revive. The SMG is for self-defence only; since Season 2 the starter is the PP-19 Bizon for $1,000.
  1. Be in the zone, one step behind your assaulters. Revives in the Control Zone pay double, and you can see who goes down.
  2. Watch the map. Downed players are marked on it; some have an amount next to them — that’s a bribe they’ll pay whoever picks them up.
  3. Smoke first, then revive. Downed players are often camped: a smoke grenade covers you during the revive.
  4. Don’t heal yourself for XP. Bandaging yourself uses a bandage and gives nothing.
  5. Your SMG is for self-defence. Your job is picking people up, not winning gunfights.
Action Payout
Revive outside the zone +$400 (our data)
Revive in the Control Zone +$800 (our data)
Revive in the Hot Zone +$1,600 (community data)
Defibrillator revive: outside / zone / Hot Zone +$600 / $1,200 / $2,400 (community data)
Bribe from the downed player whatever they set, in $50 steps
Tips usually +$10…$15

The downed player sets the bribe with F1. More on bribes and tips in Income by action.

Item Level Unlock Price Purpose
Bandages start — free Bandaging teammates
Field Resuscitator 2 $10,000 $425 Reviving downed players
White smoke 5 $7,500 $100 Cover while reviving
Individual First Aid Kit (IFAK) 10 $25,000 $800 Healing
Medical Bag 14 $50,000 $1,800 Medical supplies for the squad
Adrenaline Pen 16 $25,000 free Stimulant shot
Defibrillator 22 $110,000 $1,600 + battery Instant revive

The Defibrillator is the key levelling goal: it revives instantly instead of over several seconds, and pays more XP. Since Season 2 it unlocks later and costs more, while the Medical Bag unlocks earlier: level 14 instead of 24. Bag durability went up from 100 to 150, so one bag lasts longer.

Weapon Level Unlock Purchase price
PP-19 Bizon start — $1,000
MP5 4 $25,000 $1,800
PP-19 Vityaz 15 $50,000 $1,200
AMP-9 20 $75,000 $1,375
Super-45 35 $200,000 $5,600

The PP-19 Bizon with its 53-round magazine is available from the start, so you can play Medic on day one. The MP5 now unlocks at level 4, but its recoil pulls further sideways. The Super-45 hits noticeably harder with its .45 round, but costs $5,600 and since Season 2 loses damage fast beyond 50 m: it is a close-quarters weapon.

Weapons unlocked by levels on this track, from the game database. The unlock fee is paid once; the purchase price every match. Details are on each weapon page.

Level Weapon Type Unlock fee Price
4 MP5 submachine gun $25,000 $1,800
15 PP-19 Vityaz submachine gun $50,000 $1,200
20 AMP-9 submachine gun $75,000 $1,375
35 Super-45 submachine gun $200,000 $5,600
Action XP (approx.)
Bandaging a teammate 80
Revive 200
Defibrillator revive 250
SMG kill 250
SMG headshot 275

You also earn XP from assists scored by the teammates you picked up. Bandaging yourself gives no XP.

  • Reviving outside the zone when you could do it inside. The same revive pays half outside the zone.
  • Running to a downed player under fire. Smoke or cover first, then the revive.
  • Fighting instead of healing. A medic who dies in a gunfight picks nobody up.
  • Ignoring bribes. A downed player with a bribe on the map pays better than one without.