Medic
Medic is the cheapest and safest way to earn in WARDOGS. Every revive saves a teammate the cost of their kit and keeps a body in the zone for the team. Medics get paid for it — double inside the Control Zone.
How to play Medic
Section titled “How to play Medic”- Be in the zone, one step behind your assaulters. Revives in the Control Zone pay double, and you can see who goes down.
- Watch the map. Downed players are marked on it; some have an amount next to them — that’s a bribe they’ll pay whoever picks them up.
- Smoke first, then revive. Downed players are often camped: a smoke grenade covers you during the revive.
- Don’t heal yourself for XP. Bandaging yourself uses a bandage and gives nothing.
- Your SMG is for self-defence. Your job is picking people up, not winning gunfights.
How Medic earns
Section titled “How Medic earns”| Action | Payout |
|---|---|
| Revive outside the zone | +$400 (our data) |
| Revive in the Control Zone | +$800 (our data) |
| Revive in the Hot Zone | +$1,600 (community data) |
| Defibrillator revive: outside / zone / Hot Zone | +$600 / $1,200 / $2,400 (community data) |
| Bribe from the downed player | whatever they set, in $50 steps |
| Tips | usually +$10…$15 |
The downed player sets the bribe with F1. More on bribes and tips in Income by action.
Medical gear
Section titled “Medical gear”| Item | Level | Unlock | Price | Purpose |
|---|---|---|---|---|
| Bandages | start | — | free | Bandaging teammates |
| Field Resuscitator | 2 | $10,000 | $500 | Reviving downed players |
| White smoke | 5 | $7,500 | $100 | Cover while reviving |
| Individual First Aid Kit (IFAK) | 9 | $25,000 | $800 | Healing |
| Defibrillator | 11 | checking | $1,600 + battery | Instant revive |
| Adrenaline Pen | 14 | $25,000 | free | Stimulant shot |
| Medical Bag | 24 | $75,000 | $2,000 | Medical supplies for the squad |
The Defibrillator is the key levelling goal: it revives instantly instead of over several seconds, and pays more XP.
| Weapon | Level | Unlock | Purchase price |
|---|---|---|---|
| AMP-9 | start | — | $900 |
| PP-19 Vityaz | 4 | $25,000 | $1,200 |
| MP5 | 15 | $75,000 | $1,500 |
| Super-45 | 35 | $150,000 | $2,600 |
The AMP-9 is available from the start, so you can play Medic on day one. The Super-45 hits noticeably harder with its .45 round, but costs more.
Levelling Medic
Section titled “Levelling Medic”| Action | XP (approx.) |
|---|---|
| Bandaging a teammate | 80 |
| Revive | 200 |
| Defibrillator revive | 250 |
| SMG kill | 250 |
| SMG headshot | 275 |
You also earn XP from assists scored by the teammates you picked up. Bandaging yourself gives no XP.
Common mistakes
Section titled “Common mistakes”- Reviving outside the zone when you could do it inside. The same revive pays half outside the zone.
- Running to a downed player under fire. Smoke or cover first, then the revive.
- Fighting instead of healing. A medic who dies in a gunfight picks nobody up.
- Ignoring bribes. A downed player with a bribe on the map pays better than one without.