SPH-2
An artillery tank with a 155 mm howitzer: hits targets at long range and levels fortifications. Unlocks at Career level 90 — the furthest unlock in the game.
| Type | Self-propelled artillery |
| Spawn price | $8,000 per spawn |
| Unlock | Career (overall level), level 90, $500,000 |
| Seats | 3 seats |
| Weapons | L52 155 mm howitzer, MG3A1 coaxial gun, M249 machine gun |
| Health | 650 |
| Top speed | 65 km/h |
| Fuel | tank 105 L |
| Destruction reward | $6,000; $12,600 in the Control Zone, $13,200 in the Hot Zone |
How to destroy it
Section titled “How to destroy it”- RPG-7: 3 hits to the rear or 4–5 to the side and front.
- MAAWS: 2 hits to the rear.
- MGL-40: 6 hits disable it, 7 destroy it.
Damage modifiers against this vehicle from the game database: plus means the weapon deals more damage to it, minus means less.
| Weapon | Modifier |
|---|---|
| RPG-7 (93 mm rocket) | +17.5% |
| MAAWS (84 mm rocket) | +140% |
| MGL-40 (40 mm grenade) | +20% |
| C4 | −25% |
| AT mine | +145% |
Pros and cons
Section titled “Pros and cons”Pros
- 155 mm howitzer against fortifications and crowds
- Cheaper per spawn than the tank: $8,000
- Machine guns for self-defence
Cons
- Less health than the tank: 650
- Unlock at level 90 for $500,000
- 155 mm shells take a lot of loadout space (since Season 1)
Tactics
Section titled “Tactics”- Sit inside the zone, near the edge, in cover. The range covers the whole zone, and you keep collecting presence ticks.
- Work with a spotter, like with the mortar: a recon with binoculars sees targets you can’t.
- Keep your rear covered and infantry close.
