MH-6
The starter helicopter: cheap, fast and agile. It’s how pilots level the first ranks.
| Type | Light transport helicopter |
| Spawn price | $6,250 per spawn |
| Unlock | available from the start |
| Seats | 6 seats: pilot and 5 passengers |
| Weapons | none |
| Health | 400 |
| Top speed | 350 km/h |
| Fuel | tank 105 L |
| Cargo | a small supply crate (our run: +$500 and 200 XP per delivery) |
| Destruction reward | $800; $1,800 in the Control Zone, $2,000 in the Hot Zone |
How to destroy it
Section titled “How to destroy it”- RPG-7 or MAAWS: 1 hit.
- MGL-40: 2 hits.
- Small arms: sustained armour-piercing fire (about 100 rounds) chases it off.
Damage modifiers against this vehicle from the game database: plus means the weapon deals more damage to it, minus means less.
| Weapon | Modifier |
|---|---|
| RPG-7 (93 mm rocket) | −7.5% |
| MAAWS (84 mm rocket) | +30% |
| MGL-40 (40 mm grenade) | −40% |
| C4 | +25% |
Pros and cons
Section titled “Pros and cons”Pros
- Available from the start, $6,250 per sortie
- 350 km/h and very agile
- 5 passengers
Cons
- 400 health: one rocket and it’s over
- Cargo: a small crate only
Tactics
Section titled “Tactics”- Never fly empty: every surviving passenger is $500, and each of their kills another $750.
- Drop at the zone edge, in cover.
- Remind passengers about parachutes if you drop them from the air.
