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Pilot

The Pilot is the fastest logistics in the game. A helicopter moves a squad across the whole map in a minute and delivers supply pallets, while attack helicopters support the fight from the air. It’s one of the best-paying roles, and the most expensive in hardware.

Pilot levels only in helicopters. Ground vehicles belong to the Driver.

  • The MH-6 is unlocked from the start, $6,250 per sortie. You get paid for every passenger delivered and later for their kills: $500 and $750 in Season 1. In 0.2.0 the base payout for a player delivered by air dropped from $150 to $100.
  • Never fly empty, and land in cover at the edge of the zone, not in the middle.
  • Attack helicopters ($12,000–28,000 per sortie) only once you fly confidently. Since Season 2 the Little Bird with miniguns unlocks at level 8 for $125,000. Watch for anti-air; flares are V.
  1. Don’t fly empty. Every passenger delivered to the zone is cash and XP. Passengers keep earning for you after they get out, as long as they keep fighting.
  2. Drop in the zone, not in its centre. Land in cover near the zone edge. Payouts double in the Hot Zone, but that’s also where you’re easiest to shoot down.
  3. Remind passengers about parachutes. If you drop them from the air, anyone without a parachute in their slot will die. Since Season 2 parachutes take longer to open and don’t open at all below about 10 m, so don’t drop people right above the ground. The basic parachute costs $500, the sport one $700. See Getting to the zone.
  4. Haul pallets. A supply pallet delivery is one of the biggest one-off payouts in the game. Since Season 2 the mechanical, ammo and fuel supply pallets unlock by WARDOG level: 5 ($10,000), 9 ($25,000) and 16 ($50,000). The patch notes say nothing about the building-supplies pallet.
  5. Watch out for anti-air. The Gepard, MANPADS and FOB anti-air all hunt helicopters. Countermeasures are V — don’t waste them early.
Action Payout
Deploying a supply pallet (Z20 Lakota) $1,250 (0.2.0 patch notes; $2,500 in Season 1 by our data); the pallet costs $400 (Season 1)
Unloading the pallet at a FOB in the zone (UNLOAD SUPPLIES) +$1,800 (our data, Season 1); less outside the zone since 0.1.2
Supply delivery, small crate (MH-6) $250 and 150 XP (0.2.0 patch notes, was $500 and 200 XP)
Passenger survived — for each one delivered +$500 and 100 XP (our data, Season 1), +$1,000 in the Hot Zone (community data, Season 1). The base air player delivery dropped from $150 to $100 in 0.2.0
Assist from a dropped player — a fighter you brought in got a kill +$750 (our data, Season 1)
Round trip to base — per survivor aboard, three at least +$250 × passengers, at least $750 (community data, Season 1)
Refuelling the helicopter −$5 (our data)

“Assist from a dropped player” pays for every kill by a fighter you brought in, even after you’ve flown far from the zone. That’s why a full helicopter pays better than it looks. Payouts double in the Hot Zone, but that’s also where you’re easiest to shoot down.

Delivery streaks (since 0.2.0): every consecutive run adds a bonus. Crate +$100, pallet +$250, up to 10 in a row. Player delivered +$25, up to 25 in a row. Return trip +$50, up to 10 in a row. More in the Season 2 breakdown.

More in Income by action.

Level Unlock Unlock fee Purchase price
start MH-6 (light transport) — $6,250
2 Small armoured crate $10,000 $500
8 AH-6M [Miniguns] (attack) $125,000 $10,480 (was $12,000)
10 Z20 Lakota (transport) $35,000 $7,400
15 Large armoured crate $25,000 $800
20 AH-6R [Rockets] (attack) $250,000 $18,800
25 Z20 Lakota [Miniguns] $85,000 $15,000
35 Havoc (attack) $650,000 $26,000 (was $28,000)

Levels also unlock music tapes. There are no new helicopters past level 35 — it’s XP only from there.

  • The MH-6 is the starter helicopter with no requirements — it’s what you level your first ranks in.
  • The AH-6M [Miniguns] unlocks later since Season 2 (level 8 instead of 4) and costs $12,000 instead of $7,000: Bulkhead found it too strong for how early it unlocked. Its miniguns are weaker too: the 0.2.0 high-calibre damage cut applies to them.
  • The Z20 Lakota is the main transport: lots of passengers, and it carries pallets.
  • The Havoc tops the track: rockets and a cannon, but $26,000 per sortie (since Season 3, was $28,000).
  • Flying — XP for time in the air.
  • Carrying passengers from base into the Control Zone.
  • Supply deliveries: a pallet into the Control Zone is worth 400 XP since 0.2.0, plus 100 for every pallet in a row, up to 10. One of the biggest single XP awards in the game.
  • Kills with helicopter guns and rockets.
  • Repairing helicopters — since Season 2 this XP goes to Pilot, not Support.

Class level 20 now takes 111,500 XP instead of 250,000.

  • Flying empty. An empty helicopter to the zone is lost cash and XP.
  • Landing in the middle of the Hot Zone. All three teams shoot wherever a helicopter lands.
  • Buying an attack helicopter before you can fly. Learn on the MH-6 first, then spend $12,000–$28,000 per sortie.
  • Wasting countermeasures early. Save them for a missile.